2 Pieces Odds game

(Text moves) 1.S6b 2.P7f 3.P5f 4.P4f 5.S5c 6.P4e

you might feel weird with 4.P4f and 6.P4e, but these moves are important to prevent White from playing P4d blocking Bishop’s diagonal. and you need to play them early because if Black plays quiet move like 6.S4h, Black can play 7.P4f.

(Text moves) 7.G3b 8.P3f 9.K5b 10.P3e

it turns out that P4e is important to keep Bishop’s diagonal. 10.P3e threatens P3d as Bishop’s diagonal isn’t blocked.

(Text moves) 11.S2b 12.S4h 13.P6d 14.S4g 15.P7d 16.R3h

11.S2b can’t be helped to play. if White plays 11.P6d, Black can play 12.P3d 13.S2b 14.Px3c+ 15.Sx3c 16.P*3d 17.S2b and develops pieces as the text moves below. 2b-Silver can’t move if 3c-Pawn is gone, because of Bishop’s diagonal.

(Text moves) 17.K6c 18.P3d 19.Px3d 20.Rx3d 21.P*3c 22.R3f

don’t forget to exchange Pawns. some people fail to play 18.R3f.

(Text moves) 23.G6b 24.G7b 25.P9d 26.P9f 27.G7c

26.P9f makes room for the Black King and Bishop.

(Text moves) 28.S6h 29.P6e 30.K6i 31.G6d 32.P5f

32.P5f prevents White from playing P5e to block Bishop’s diagonal.

(Text moves) 33.N7c 34.G5h 35.P8d 36.N3g 37.P8e

Black completes Grab castle with 34.G5h

(Text moves) 38.S4f 39.P7e 40.Px7e 41.Gx7e

Black’s position is beautiful. there’s almost no offside piece for Black. 38.S4f threatens P5e Px5e Sx5e to remove the Gold on 6f. some people might be afraid to let the Gold on 6f advance to the e-rank but White can’t attack with one attacker.

(Text moves) 42.P5e 43.Px5e

42.P5e threatens Px5d Kx5d(Sx5d P*5e)S5e.

(Text moves) 44.P*5d 45.Sx5d 46.Sx5e 47.Sx5e 48.Bx5e

44.P*5d is a great move. 44.Sx5e is a natural move but after 45.P*5d, the Silver on 5e has to retreat. 44.P4d is a also great move. 48.Bx5e threatens S*6d.

(Text moves) 49.S*6f 50.B4f 51.P*5e

there are many options for Black. 49.B8h is perfectly playable. White has no good defensive move because the Silver on 2b and the Gold on 3b are out of play.

(Text moves) 52.B3e 53.S5c 54.P*7f 55.G7d 56.S*7e

52.B3e threatens B7a+. there are many winning moves for Black but removing the Gold on 7d makes it easy to win for Black.

4 Pieces Odds game

in this odds game, you will learn how to attack the edge with Climbing Silver.

(Text moves) 1.S6b 2.P7f 3.P5d 4.P2f 5.S5c 6.P2e

(Text moves) 7.G3b 8.P2d 9.Px2d 10.Rx2d 11.P*2c 12.R2h 13.K5b

trading Pawns is important. the Pawn in hand will be a great attacker for Black.

(Text moves) 14.S3h 15.G6b 16.S2g 17.P7f 18. S2f

Black develops the right Silver.

(Text moves) 19.G7c 20.S2e

20.S2e threatens P*2d Px2d Sx2d

(Text moves) 21.S2b 22.P1f 23.D6d 24.P1e

21.S2b guards 2c-suare.

(Text moves) 25.P5e 26.P1d 27.Px1d 28.P*1b

25.P5e blocks Bishop’s diagonal. Black adds an attacker, 28.P*1b. there is another Pawn tactic, 28.P*1c, but it doesn’t work out for Black because 29.Nx1c(29.Sx1c 30.Lx1d) 30.Sx1d 31.P*1b.

(Text moves) 29.S4d 30.Sx1d 31.P*1c

if you consider 30.P1a+ 32.Sx1a 33.Sx1d, you’re a good player, but the position after 34.S2b, 35.P*1c 36.P*1a is not clear.

(Text moves) 32.Sx2c+ 33.Sx2c 34.P1a+

32.Sx2c+ is an unusual great move. Black loses material, but opening up 2-file for the Rook is beneficial than it looks. 32.P1a+ is a good move but after 33.Px1d 34.+Px2a 35.S1c, compensation for Black isn’t good enough. 33.Gx2c doesn’t work because 34.P1a+ 35.Sx1a 36.Rx2c+.

(Text moves) 35.N7c 36.+Px2a 37.S3d 38.Lx1c+

there’s no good defensive move for White without Pawns in hand.

Bishop exchange

Shogi game explained

(Text moves) 1.P2f 2.P3d 3.P7f 4.G3b 5.P2e 6.Bx8h+ 7.Sx8h 8.S2b

Bishop Exchange opening.

(Text moves) 9.S3h 10.S6b 11.G7h 12.S3c 13.K6h 14.P8d

both sides develop pieces.

(Text moves) 15.S7g 16.P6d 17.P4f 18.S6c

(Text moves) 19.S4g 20.K4b 21.G5h 22.G5b 23.S5f 24.P7d

(Text moves) 25.P3f 26.N7c 27.P6f 28.S5d 29.K7i 30.K3a

both sides keep developing pieces.

(Text moves) 31.P1f 32.P1d 33.P4e 34.R6b 35.P9f 36.P9d

the structure of 2e-Pawn and 4e-Pawn combination isn’t common as Black.

(Text moves) 37.S6h 38.B*4f 39.B*3g 40.Bx3g+ 41.Nx3g 42.K2b

37.S6h: escapes in advance before 7c-Knight comes at some point.

38.B*4f: if Black plays 39.R1h, White would play 40.P6e

(Text moves) 43.B*4f 44.R6a 45.R4h 46.G5b-4b

43.B*4f: putting a Bishop on 4f(6d)is common in Bishop exchange games.

(Text moves) 47.R2h 48.G5b 49.K8h 50.G5b-4b

47.R2h: Black can’t improve positions.

48.G5b: White is fine with the repetition of moves(the fourfold-repetition rule)

(Text moves) 51.R4h 52.L1b 53.R2h 54K1a

52.L1b: 54.K1a: White enters into Anaguma

51.R4h 53.R2h: Black keeps waiting.

(Text moves) 55.S4g 56.G2b 57.R2i 58.P8e 59.S7g 60.B*8d

56.G2b: this is how to develop Anaguma in Double Static Rook games. 56.S2b allows 57.P2d

60.B*8d: tries to get out of the repetition of moves but it gives chance to Black to attack.

(Text moves) 61.P2d 62.Px2d 63.P3e 64.Px3e

61.P2d: perfect timing. it’s hard to take on 2d with 3c-Silver for White because 62.Sx2d 63.Bx2d 64.Px2d 65.S*7b 66.R6b 67.S8c+

63.P3e: threatens Px3d Sx3d Bx2d

(Text moves) 65.Bx3e 66.S5e 67.P*2e 68.Px2e

66.S5e: prevents B4f and attack 6f-square. White tries to refute Black’s attack. if White plays a natural move, 66.P*3d, Black would play 67.B4f threatening P*2e.

67.P*2e: 68.P*3d is a candidate move but after 69.Sx3d 70.Bx2d 71.G4b-3b, it’s hard to keep attacking for Black.

68:Px2e: if White plays 69.S3d,Black would play 70.Px2d

(Text moves) 69.Nx2e 70.S3d 71.S3f 72.R3a

71.S3f: good move. now White has 4 attackers. if Black plays 71.B1g, White would play 72.P*2d

72.R3a: threatens Sx3e

(Text moves) 73.P1e 74.Sx3e 75.P*2c 76.P*2h

73.P1e: ignores the threat and tries to add more attackers.

75.P*2c: awesome counter-attack. if White plays 76.Gx2c, Black would play 77.Sx3e 78.Rx3e 79.N1c+ opening up the White Rook’s file.

(Text moves) 77.Rx2h 78.P*2g 79.Px2b+ 80.Kx2b

78.P*2g: pawn sacrifice to get the Black’s Rook attacked when White plays Sx3f

(Text moves) 81.Rx2g 82.P*2d 83.P*3b 84.Rx3b

82.P*2d: if White plays 82.Sx3d, Black will play 83.N1c+. if White plays 82.P*2f, Black would play 83.Sx3e 84.Px2g+ 85.P*3c.

(Text moves) 85.P*3c 86.Sx3f 87.Px3b+ 88.Gx3b

83.P*3c: blocks the White’s Rook. if White plays 83.Nx3c, Black will play 84.Sx3e.

(Text moves) 89.Px1d 90.Px2e 91.R2i 92.Sx6f

89.Px1d: if White plays 90.Sx2g+, Black would play 91.P*3c

92.Sx6f:White starts attacking.

(Text moves) 93.R*8a 94.B*9c 95.P*2d 96.S*3d

94.B*9c: White isn’t happy with this move.

95.P2d: threatens G*2c Gx2c Rx2a+ Kx2a Px2c+.

(Text moves) 97.S6h 98.P*3g 99.Rx9a+ 100.P3h+

97.S6h:Black plays it safe.

98.P*3e 100.P3h+: try to kick away the Black’s Rook and White takes entering king into consideration.

(Text moves) 101.R6i 102.N6e 103.G*8c 104.Sx5g 105.Gx8d 106.Sx5h+

103.G*8c: Black tries to remove White’s attackers.

106.Sx5h+: if White plays 106.Bx8d, Black would play 107.Sx5g 108.Nx5g+ 109.Rx6d attacking 3d-Silver.

(Text moves) 107.B*5e 108.P*3c 109.L*2c 110.Sx2c

107.B*5e: good move. it cuts off the White king’s escape route, 3c-suquare.

(Text moves) 111.Px2c+ 112.Kx2c 113.+Rx2a 114.G*2b

112.Kx2c:trys to escape in the upper.

114.G*2b: Black tries to kick away the promoted Rook with tempo

(Text moves) 115.P1c+ 116.Lx1c 117.Lx1c+ 118.Kx1c

115.P1c+ 117.Lx1c+: Black tries to keep attacking.

(Text moves) 119.B4f 120.L*2d 121.+R1a 122.N*1b

122.N*1b: 122.G1b doesn’t work because 123.L*1e 124.P*1d 125.Lx1d 126.Kx1d 127.+Rx1b

(Text moves) 123.R1i 124.P*1d 125.S*3e resign.

Side Pawn Picker

Shogi game explained

(Text moves)1.P2f 2.P3d 3.P7f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f

(Text moves) 15.Rx3d 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b

(Text moves) 21.P*8g 22.K5b 23.P1f 24.Bx8h+ 25.Sx8h 26.N3c

24.Bx8h+ 26.N3c: these moves are rare to see.

(Text moves) 27.S7g 28.R5d 29.S4h 30.P*2e

(Text moves) 31.R2h 32.R2d 33.P*2g 34.P9d 35.K6h 36.P9e

31.R2h: Black has no choice. if Black plays 31.R3f, White will play 32.B*2h

32.R2d: threatens P2f

33.P*2g: Black is patient.

35.K6h: 35.P9f is possible.

(Text moves) 37.P3f 38.S7b 39.S3g 40.K6b

40.K6b: this is a kind of book move.

(Text moves) 41.S4f 42.K7a 43.K7i 44.K8b

41.S4f: put pressure on 2d-Rook

42.K7a 44.K8b: White King enters into Half Mino

(Text moves) 45.K8h 46.S2c 47.P6f 48.S3d

45.K8h: Black King enters into Half Yagura

46.S2c: 46.S3a is possible.

47.P6f: it’s not clear White’s plan.

(Text moves) 49.S3g 50.P4d 51.G5h 52.S4c

49.S3g: Black loses time.

50.P4d: another option is 50.G4b

(Text moves) 53.P5f 54.S8c 55.P8f 56.G7b

54.S8c 56.G7b: White develops Silver crown.

(Text moves) 57.G5h-6g 58.B*4i 59.R4h 60.Bx2g+

58.B*4i: threatens P*3h

59.R4h: 59.G6g-6h is better.

60.Bx2c+: 60.Bx6g is possible and then 61.Gx6g 62.N4e.

(Text moves) 61.P*2h 62.+Bx3g 63.Nx3g 64.P2f

62.+Bx3g: 62.P2f is possible.

(Text moves) 65.B*4f 66.R2a 67.P6e 68.P2g+ 69.Px2g 70.Rx2g+

65.B*4f: 65.B*1h doesn’t work because 66.S*2g

(Text moves) 71.P2d 72.P4e 73.B5g 74.P*2b

71.P*2d: 71.P8e is better.

74.P*2b: 74.+Rx3g is better.

(Text moves) 75.P8e 76.+Rx3g 77.P8d 78.S9d 79.R6h 80.+Rx4g

79.R6h: Black has no offensive move

(Text moves) 81.P3e 82.+R4i 83.P3d 84.P*8g

84.P*8g: if Black plays 85.Gx8g, White would play 86.S*7i

(Text moves) 85.K9h 86.Sx3d 87.P2c+ 88.Px2c 89.B7e 90.G4c

89.B7e: threatens Bx5c+.

(Text moves) 91.P6d 92.Px6d 93.Bx6d 94.P*6f

91.P6d: tries to get a Pawn in hand.

(Text moves) 95.Gx6f 96.P*6c 97.B7e 98.+Rx1i

98.+Rx1i: White plays it safe. 98.P9f is possible.

(Text moves) 99.P*4d 100.G5d 101.P5e 102.G6d

99.P*4d: 99.B*6a is possible.

(Text moves) 103.B*6a 104.L*8e 105.Bx6d 106.Px6d

105.Bx6d: another choice is 105.P8c+ and then 106.Sx8c 107.P*8f.

(Text moves) 107.G*8c 108.Sx8c 109.Px8c+ 110.Gx8c

107.G*8c: other candidate moves are 108.P*6i and 109.G7e

(Text moves) 111.S*7b 112.G*8h 113.Sx8h 114.Px8h+

111.S*7b: threatens checkmate.

(Text moves) 115.Gx8h 116.S*8g 117.Gx8g 118.Lx8g+

116.S*8g: if White plays 116.Lx8h+, Black will Play 117.Rx8h and Black will win.

(Text moves) 119.Kx8g 120.+Rx8i 121.G*8h 122.S*8f

120.+Rx81: there are many ways to checkmate.

(Text moves) 123.Kx8f 124.N*7d 125.K7g 126.B*8f

(Text moves) 127.K6g 128.Bx6h+ 129.Kx6h 130.R*6i

(Text moves) 131.K5h 132.+Rx8h 133.P*6h 134.Rx6h+ 135.K4g 136.G*4f resign

Side Pawn picker

Shogi game explained.

(Text moves) 1.P7f 2.P3d 3.P2f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f 15.Rx3d 16.B3c

Side Pawn Picker opening

(Text moves) 17.R3f 18.S2b 19.P*8g 20.R8e 21.R2f 22.K4a

20.R8e: it hasn’t been played well these days among professional players.

(Text moves) 23.K6h 24.S6b 25.S3h 26.G5a 27.P3f 28.P7d

both sides develop pieces.

(Text moves) 29.N3g 30.N7c 31.P4f 32.R5e

32.R5e: dynamic move. if Black plays 33.Bx5e, White will play 34.Bx5e and then 35.N7g 36.P7e(35.S8h 36.B*4d) other candidate moves for Black are 32.P*8f and 32.P7e.

(Text moves) 33.P4e 34.R5d 35.Bx3c+ 36.Nx3c

33.P4e: threatens N2e. 33.G5h is possible.

(Text moves) 37.P6f 38.P7e

37.P6f: it prevents N6e and defends diagonal for White to put the Bishop in hand at some point.

(Text moves) 39.B*8c 40.Nx4e 41.Nx4e 42.B*4f

(Text moves) 43.G6g 44.Bx1i+ 45.P*2c 46.Sx2c

43.G6g: 43.G5h is possible.

46.Sx2c: 46.S3a is better.

(Text moves) 47.Rx2c+ 48.Gx2c 49.N*3e 50.G2b

47.Rx2c+: it’s a chance to attack White because Black King is secure temporarily and the promoted Bishop on 1i is kind of out of play.

(Text moves) 51.Nx4c+ 52.P*4b 53.P*2c 54.Px4c

53.P*2c: pawn tactic. White can’t play 56.Gx2c because of 57.S*3b. White also can’t play 56.G2a because of 57.N3c.

(Text moves) 55.Px2b+ 56.+B5e 57.P*4d 58.+Bx4d

57.P*4d: good move.

(Text moves) 59.S*3c 60.K5b 61.+P3b 62.L*4a

59.S*3c: attacks the promoted Bishop on 4d and threatens +p3b K5b G*4b.

(Text moves) 63.Sx4d+ 64.Rx4d 65.N3c+ 66.R*8a

65.N3c+: threatens B*6a Gx6a G*4b

(Text moves) 67.B7b+ 68.R4d-8d 69.+Px4a 70.Gx4a

67.B7b+: attacking from both sides is very strong.

(Text moves) 71.+Bx8a 72.Rx8a 73.G*7b 74.S*6a

74.S*6a: White deserts the Rook.

(Text moves) 75.R*2b 76.N*4b 77.Gx8a

77.Gx8a: there is no hope for White

(Text moves) 78.B*9e 79.K7h resign

Side Pawn Picker

Shogi game explained

(Text moves) 1.P7f 2.P3d 3.P2f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f 15.Rx3d

Side Pawn Picker opening

(Text moves) 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b 21.P*8g 22.K4a

22.K4a: it’s perfectly playable but it hasn’t been played these days among professional Shogi players.

(Text moves) 23.K5h 24.S6b 25.G3h 26.P5d 27.S4h 28.P5e

23.K5h 25.G3h 27S4h: Black develops Central House.

26.P5d 28.P5e: White makes use of the position of 4a-King. pushing 5 file’s pawn isn’t good for White if the White king is on 5b.

(Text moves) 29.S6h 30.B4d 31.R2h 32.G5a

30.B4d: White asks Black “you wanna use your Rook forward or sideways?”

32.G5a: White develops Nakahara Castle.

(Text moves) 33.B6f 34.R5d 35.P3f 36.N3c

33.B6f: other options for Black are 33.P3f, 33.P4f and 33.S7g.

36.N3c: Whites adds an attacker but has to be careful with 3c-Knight’s head

(Text moves) 37.P4f 38.P7d 39.S4g 40.P*2f

37.P4f 39.S4g: good defensive moves for Black.

40.P*2f: blocks 2h-Rook

(Text moves) 41.N3g 42.S7c 43.P4e 44.B6b

42.S7c: tries to strengthen control of the center. White wants to play S6d and N7c.

43.P4e: Black’s position is already developed well and Black wants to attack before White’s position is complete.

(Text moves) 45.P3e 46.Bx3e 47.P4d 48.S2c

45.P3e 47.P4f: great Pawn tactic. it’s not something you often see. if 48.Rx4d, 49.P*3f 50.B2d 51.P*2e. if 48.Bx4d, 49.P*3d. if 48.Px4d, 49.P*3f 50.B2d 51.P*2e.

48.S2c: guards 3d-square.

(Text moves) 49.P*2b 50.Bx4d 51.P2a+ 52.S6d

49.P*2b: a nice pawn tactic. if White plays 50.Gx2b, Black will play 51.Px4c+. Black doesn’t want to play 49.Px4c+ 50.Gx4c because it allows white to play P*4f at some point.

(Text moves) 53.+Px1a 54.N7c 55.R2i 56.P*3f

53.+Px1a: Black wins material with pawn tactic only. Black’s position is intact and there’s no compensation for White.

55.R2i: guards on the back rank. 55.+P2a and 55.K6i are possible.

56.P*3f: White starts attacking. 56.S3d is possible.

(Text moves) 57.Sx3f 58.P5f 59.Bx4d 60.Px4d

58.P5f: activate White’s Rook and Bishop at the same time. if 59.Px5f, 60.Rx5f.

(Text moves) 61.G4g 62.Px5g+ 63.Sx5g 64.N6e

61.G47: strengthen on the 5-file.

64.N6e: the Rook on 5d pins the silver on 5g and King on 5h. Black can’t play 71.S5f because of 72.B*3h

(Text moves) 65.P*5e 66.Sx5e 67.P*5f 68.Nx5g+ 69.Kx5g 70.Sx5f

65.P*5e 67.P*5f: Black tries to gain time but it’s fear to let the Silver on 6d comes closer to the Black King.

70.Sx5f: 70.S6d would be better.

(Text moves) 71.Gx5f 72.B*3h 73.L*5e 74.Rx5e 75.Gx5e 76.Bx2i+

72.B*3h: attacks the Rook on 2i and the Gold on 5f.

73.L*5e: counter-attack move. 73.B4g doesn’t work because 74.Bx2i+ 75.Bx2i 76.R*5i. if Black plays 73.P*5e, White would play 74.Bx2i+ and then 75,Px5d 76.R*5i

(Text moves) 77.N5*c 78.K4b 79.B*7c 80.L*6b

79.B*7c: threatens Bx5a+ Kx5a R*7a

(Text moves) 81.Bx6b+ 82.+B3i 83.K6h 84.S*5g 85.K7g 86.S6f 87.K8h resign

81.Bx6b+: White can’t play 82.Gx6b because 83.R*4a 84.K5b 85.S*6a 86.Gx6a 87.Rx6a+ 88.K4c 89.G*5d 90.K3d 91.G5d-x4d 92.K2d 93.P*2e

82.+B3i: White has no defensive move anymore.

86.S6f: if Black plays 87.Px6f, White would play 88.R*5c

Double Wing Rook

Shogi game explained

(Text moves) 1.P2f 2.P8d 3.P2e 4.P8e 5.G7h 6.G3b

Double Wing Rook.

(Text moves) 7.P2d 8.Px2d 9.Rx2d 10.P*2c

(Text moves) 11.R2h 12.P8f 13.Px8f 14.Rx8f 15.P*8g 16.R8d

(Text moves) 17.S3h 18.S7b 19.P4f 20.S8c

19.P4f: 19.S2g is perfectly playable.

20.S8c: aggressive move.

(Text moves) 21.P7f 22.S7d 23.P4e 24.S6e.

23.P4e: another option is 23.B6f and then, 24.R8b 25.N7g

24.S6e: if 24.S8e is played, 25.R2f 26.P*8f 27.Px8f 28.Sx8f 29.B6f

(Text moves) 25.R2f 26.S5d 27.P3f 28.P3d

26.S5d: it turns out that White let Black play P4e on purpose and targets the Pawn on 4e.

27.P3f: 27.P4d is possible.

28.P3d: 28.Sx4e is possible.

(Text moves) 29.N3g 30.N3c 32.K6b 33.S4g 34.Nx4e

32.K6b: White gets the White King away from 3 files and 4 files. this opening is no longer in book.

34.Nx4e: White has no choice. White can’t play Nx4e after Black plays S5f.

(Text moves) 35.Nx4e 36.Sx4e 37.R2e 38.P3e

37.R2e: if White plays 38.S5d, Black would play 39.N*4f

38.P3e: if Black plays 39.Px3e, White would play 40.Bx8h+ 41.Sx8h 42.B*1d 43.R2g 44.N*1e 45.R3g 46.R2d

(Text moves) 39.Bx2b+ 40.Sx2b 41.Rx3e 42.S3d

39.Bx2b+: 39.G3h is possible.

(Text moves) 43.B*6f 44.R6d 45.R8e 46.P*8d

46.P*8d: if Black plays 47.Rx8d, White will play 48.B*9e

(Text moves) 47.R5e 48.B*3g 49.P*4f 50.P5d

48.B*3g: threatens Rx6f

(Text moves) 51.R7e 52.P7d 53.Bx2b+ 54.Gx2b

52.P7d: both Rooks are short on suquares.

53.Bx2b+: 53.R9e doesn’t work because 54.P9d

(Text moves) 55.N*5f 56.Px7e 57.Nx6d 58.Px6d

58.Px6d: White is much ahead in material.

(Text moves) 59.R*8b 60.B*7b 61.S*8c 62.K7a

59.R*8b: other options are 59.R*3a and 59.R*4b

62.K7a: prevents Black from playing Sx7b+ Gx7b Rx8a+

(Text moves) 63.P3e 64.Sx3e 65.Rx7b+ 66.Gx7b

64.Sx3e: 64.S2e is better.

(Text moves) 67.B*5c 68.N*6b 69.Sx7b+ 70.Kx7b

67.B*5c: attacks the King on 7a and the Silver on 3e.

(Text moves) 71.G*5b 72.R*2h 73.P*3h 74.B2f+

71.G*5b: 71.Bx3e is better.

72.R*2h: if Black plays 73.G3h, White would play 74.N*6e and Black can’t play 75.Gx2h because 76.S*5i 77.K6i 77.Nx5g 78.K5h 79.B4h+

(Text moves) 75.Bx6b+ 76.K8b 77.N*7d 78.K8c

78.K8c: the White King is naked but Black is short in material.

(Text moves) 79.Px7e 80.R*2i 81.+B6a 82.S*7b

80.R*2i: 80.R2i+ is better.

82.S*7b: 82.P*7b is better.

(Text moves) 83.+B7a 84.S7c 85.S5h 86.K9b

86.K9b: protects the Knight on 8a.

(Text moves) 87.G6b 88.Sx4f 89.G7g 90.N*6e 91.+B7b 92.Rx3h+ resign

88.Sx46: opens up the 2g-promoted Bishop’s diagonal

92.Rx3h+: If Black plays 93.Gx3h, White will play 94.R5i+ or 94.+B5i.

Start
1: ☗P-2f
2: ☖P-8d
3: ☗P-2e
4: ☖P-8e
5: ☗G-7h
6: ☖G-3b
7: ☗P-2d
8: ☖Px2d
9: ☗Rx2d
10: ☖P2c 11: ☗R-2h 12: ☖P-8f 13: ☗Px8f 14: ☖Rx8f 15: ☗P8g
16: ☖R-8d
17: ☗S-3h
18: ☖S-7b
19: ☗P-4f
20: ☖S-8c
21: ☗P-7f
22: ☖S-7d
23: ☗P-4e
24: ☖S-6e
25: ☗R-2f
26: ☖S-5d
27: ☗P-3f
28: ☖P-3d
29: ☗N-3g
30: ☖N-3c
31: ☗K-6h
32: ☖K-6b
33: ☗S-4g
34: ☖Nx4e
35: ☗Nx4e
36: ☖Sx4e
37: ☗R-2e
38: ☖P-3e
39: ☗Bx2b+
40: ☖Sx2b
41: ☗Rx3e
42: ☖S-3d
43: ☗B6f 44: ☖R-6d 45: ☗R-8e 46: ☖P8d
47: ☗R-5e
48: ☖B3g 49: ☗P4f
50: ☖P-5d
51: ☗R-7e
52: ☖P-7d
53: ☗Bx2b+
54: ☖Gx2b
55: ☗N5f 56: ☖Px7e 57: ☗Nx6d 58: ☖Px6d 59: ☗R8b
60: ☖B7b 61: ☗S8c
62: ☖K-7a
63: ☗P-3e
64: ☖Sx3e
65: ☗Rx7b+
66: ☖Gx7b
67: ☗B5c 68: ☖N6b
69: ☗Sx7b+
70: ☖Kx7b
71: ☗G5b 72: ☖R2h
73: ☗P3h 74: ☖B-2f+ 75: ☗Bx6b+ 76: ☖K-8b 77: ☗N7d
78: ☖K-8c
79: ☗Px7e
80: ☖R2i 81: ☗+B-6a 82: ☖S7b
83: ☗+B-7a
84: ☖S-7c
85: ☗S-5h
86: ☖K-9b
87: ☗G-6b
88: ☖Sx4f
89: ☗G-7g
90: ☖N*6e
91: ☗+B-7b
92: ☖Rx3h+
93: ☗Resign

6 Pieces Odds Game

in this odds game, you will learn how to attack the edge.

(Text moves) 1.G7b 2.P7f 3.K4b 4.B6f

4.B6f threatens Bx9c+

(Text moves) 5.S8b 6.P9f 7.P7d 8.P9e 9.P6d 10.P5f

6.P9f and 8.P9e activate the Lance on 9i.

10.P5f makes room for the Bishop to go to 5g-square if White plays P6e.

10.P9d doesn’t work because 11.Px9d 12.Lx9d 13.P6e 14.B7g 15.P*9c and Black will lose material.
Black wants to keep the Bishop’s diagonal to 9c-square.

(Text moves) 11.K3b 12.P9d 13.Px9d 14.Lx9d

(Text moves) 15.P8d 16. R9h

15.P8d is a poisoned Pawn. if Black plays 16.Bx8d, White’d play 17.G8c(or 17.S8c 18.B9c+ 19.P*9b ) 18.B6b+ 19.Gx9d. 16.L9b+ is possible.

16.R9h is important. don’t let your Rook out of play.

(Text moves) 17.S7c 18.L9b+ 19.S4b 20. +L8a

18.L9a+ is playable and if White plays 19.G8b, Black can play 20.+L9b(20.P*9c is possible)21.G7b(21.G8c 22.+L9c) 22.+L8a

(Text moves) 21.G6c 22.R9b+ 23.P6e 24.B5g 25.K2b 26.P1f 27.G3b 28.P1e

Black is successful with 22.R9b+

26.+L7a is possible. it threatens +L7b S6d +L6b

now you can see that White can’t defend the edge with one Silver, but what if White could defend with 2 defenders? let’s go back to diagram 2

(Text moves) 11.G7c 12.P9d 13.Px9d 14.Lx9d 15.G8d

15.G8d blocks Bishop’s diagonal and threatens to caputure the Lance on 9d

(Text moves) 16.R9h 17.P*9e

17.P*9e: thanks to the Gold on 8d,White can block the Rook.

(Text moves) 18.Bx8d 19.Px8d 20.Rx9e

18.Bx8d: it’s really hard to play even though it’s a book move. some people fail with 18.L9b+ 19.S7c 20.Bx8d 21.Sx8d and Black can’t play Rx9e. the move order is very important here. Black is behind in material but the compensation of Rook promotion is big.

(Text moves) 21.S7c 22.L9c+ 23.S6b 24.+L8c 25.S5a 26.R9b+

9c- Silver escapes and makes himself useful.

(Text moves) 27.G5b 28.+L7c

28.+L7c threatens +L6c

(Text moves) 29.B*5d 30.S3h

29.B*5d threatens Bx2g+ and guards 6c-square

(Text moves) 31.P3d 32.P5e 33.Bx7g 34.G7h

there’re not good moves for White. Black threatens +L6c and G*6f

Start
1: ☖G-7b
2: ☗P-7f
3: ☖K-4b
4: ☗B-6f
5: ☖S-8b
6: ☗P-9f
7: ☖P-7d
8: ☗P-9e
9: ☖P-6d
10: ☗P-5f
11: ☖K-3b
12: ☗P-9d
13: ☖Px9d
14: ☗Lx9d
15: ☖P-8d
16: ☗R-9h
17: ☖S-7c
18: ☗L-9b+
19: ☖S-4b
20: ☗+L-8a
21: ☖G-6c
22: ☗R-9b+
23: ☖P-6e
24: ☗B-5g
25: ☖K-2b
26: ☗P-1f
27: ☖G-3b
28: ☗P-1e

Start
1: ☖G-7b
2: ☗P-7f
3: ☖K-4b
4: ☗B-6f
5: ☖S-8b
6: ☗P-9f
7: ☖P-7d
8: ☗P-9e
9: ☖P-6d
10: ☗P-5f
11: ☖G-7c
12: ☗P-9d
13: ☖Px9d
14: ☗Lx9d
15: ☖G-8d
16: ☗R-9h
17: ☖P9e 18: ☗Bx8d 19: ☖Px8d 20: ☗Rx9e 21: ☖S-7c 22: ☗L-9c+ 23: ☖S-6b 24: ☗+L-8c 25: ☖S-5a 26: ☗R-9b+ 27: ☖G-5b 28: ☗+L-7c 29: ☖B5d
30: ☗S-3h
31: ☖P-3d
32: ☗P-5e
33: ☖Bx7f
34: ☗G-7h


8 Pieces Odds Game

in this odds game, you will learn Climbing Silver (棒銀 bogin)

(Text moves) 1.G7b 2.P7f 3.G3b

it’s getting difficult from 8 pieces odd game compare to special odds and 10 pieces odds because white has defenders.

(Text moves) 4.P2f 5.K5b 6.P2e

Black push Rook’s Pawn and activate the Rook.

(Text move) 7.P6d 8.S3h 9.K6c 10.S2g

8.P2d is perfectly playable and then 9.Px2d 10.Rx2d 11.P*2c 12.Rx6d Black is up a pawn.

(Text moves) 11.P7d 12.S2f 13.G7c 14.S3e

the Rook and Silver attack 2-file together.

(Text moves) 15.P6e 16.P2d 17.Px2d 18.Sx2d

on move 18, taking the Pawn on 2d with the Silver is important. if White plays 18.Rx2d, Black will play 19.P*2c and Black has to retreat the Rook.

(Text moves)19.G6d 20.Sx3c+

don’t forget the Bishop’s diagonal. 20.Sx1c+ is possible, but not a good move because the promoted Silver is out of play and far away from the White King.

(Text moves)21.Gx3c 22.Bx3c+

the Gold and Silver are almost equal value and basically, trading an attacker for a defender is beneficial.

(Text moves)23.P7e 24.R2b+ 25.Px7f

the Rook and Bishop are promoted. it’s time to attack the White King.

(Text moves)26.+B5a 27.K5d 28.P4f 29P4d.30.+R5b 31.P*2h

Black cuts off White King’s escape routes. 26.+B5a prevents White from playing k7c. 28.P4f controls 4e-square and threatens G*4e. 30.+R5b controls 4c-square.

(Text moves) 32.+B6b 33.Px2i+ 34.+Rx5c

there’re many winning moves for Black. important thing is that making a situation that 2 major pieces attack the same square as text moves.

Start
1: ☖G-3b
2: ☗P-7f
3: ☖G-7b
4: ☗P-2f
5: ☖K-5b
6: ☗P-2e
7: ☖P-6d
8: ☗S-3h
9: ☖K-6c
10: ☗S-2g
11: ☖P-7d
12: ☗S-2f
13: ☖G-7c
14: ☗S-3e
15: ☖P-6e
16: ☗P-2d
17: ☖Px2d
18: ☗Sx2d
19: ☖G-6d
20: ☗Sx3c+
21: ☖Gx3c
22: ☗Bx3c+
23: ☖P-7e
24: ☗R-2b+
25: ☖Px7f
26: ☗+B-5a
27: ☖K-5d
28: ☗P-4f
29: ☖P-4d
30: ☗+R-5b
31: ☖P*2h
32: ☗+B-6b
33: ☖Px2i+
34: ☗+Rx5c
Mated

10 Pieces Odds Game

this odds game is for people who have just learned Shogi piece movements and rules. there are many pieces on the board compared to special odds game, but the main idea is the same that attacking the enemy King with the Rook and the Bishop.

(Text moves)1.K4b 2.P7f 3.P5d 4. P2f

2.P7f and 4.P2f are important to activate major pieces.

(Text moves)5.P6d 6.P2e

since there’re not defenders for White, you don’t need many attackers. just focus on using the Rook and Bishop.

(Text moves)7.P6e 8.P2d 9.Px2d 10. Rx2d

some beginners might be afraid of giving up pieces to your opponents but that’s not something you can avoid, and there are always trades in Shogi. 10.Rx2d threatens R2b+

(Text moves)11.K3b 12.Rx5d

11.K3b is the only move to guard 2c, 2b, and 2a squares. 12.Rx5d threatens to promote.

(Text moves)13.K2c 14.R5b+

if white plays 13.K4b, Black can play 14.R6d 15.K5b 16.R2d(Bx3c+) there’s no way to prevent Rook promotion for White.

(Text moves)15.K2d 16.+R2b

White has no good moves but keep moving around.

(Text moves)17.K3e 18.Bx3c+

even if White plays 17.P*2c, Black still can play 14.Bx3c+. it’s important that you recognize that the promoted Rook and the promoted Bishop are connected.

(Text moves)19.K4e 20.+R2d

20.+R2d prevents White from playing K5d and threatens mate in 1…

(Text moves)21.P9d 22.+R3D

White can’t take the promoted Rook on 3d because the major pieces are connected.

other good moves.

exercise1

hint: use the Bishop to promote

Solution

B6f

there’s no way to prevent Bishop promotion (Bx9c+) B6f is a good move for sure, but personally, I don’t really want to recommend to play it because it’s too “odds game move” you could not apply the move if your opponent has more pieces.

exercise2

hint: since the Bishop attacks 3c-square, you want to add an attacker that attacks 3c-square.

solution

R2f

R2f threatens R3f to play Rx3c+ or Bx3c+.

Start
1: ☖K-4b
2: ☗P-7f
3: ☖P-5d
4: ☗P-2f
5: ☖P-6d
6: ☗P-2e
7: ☖P-6e
8: ☗P-2d
9: ☖Px2d
10: ☗Rx2d
11: ☖K-3b
12: ☗Rx5d
13: ☖K-2c
14: ☗R-5b+
15: ☖K-2d
16: ☗+R-2b
17: ☖K-3e
18: ☗Bx3c+
19: ☖K-4e
20: ☗+R-2d
21: ☖P-9d
22: ☗+R-3d
Mated