Shogi game explained
(Text moves) 1.P2f 2.P3d 3.P7f 4.G3b 5.P2e 6.Bx8h+ 7.Sx8h 8.S2b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu1.png)
Bishop Exchange opening.
(Text moves) 9.S3h 10.S6b 11.G7h 12.S3c 13.K6h 14.P8d
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu2.png)
both sides develop pieces.
(Text moves) 15.S7g 16.P6d 17.P4f 18.S6c
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu3.png)
(Text moves) 19.S4g 20.K4b 21.G5h 22.G5b 23.S5f 24.P7d
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu4.png)
(Text moves) 25.P3f 26.N7c 27.P6f 28.S5d 29.K7i 30.K3a
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu5.png)
both sides keep developing pieces.
(Text moves) 31.P1f 32.P1d 33.P4e 34.R6b 35.P9f 36.P9d
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu6.png)
the structure of 2e-Pawn and 4e-Pawn combination isn’t common as Black.
(Text moves) 37.S6h 38.B*4f 39.B*3g 40.Bx3g+ 41.Nx3g 42.K2b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu7.png)
37.S6h: escapes in advance before 7c-Knight comes at some point.
38.B*4f: if Black plays 39.R1h, White would play 40.P6e
(Text moves) 43.B*4f 44.R6a 45.R4h 46.G5b-4b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu8.png)
43.B*4f: putting a Bishop on 4f(6d)is common in Bishop exchange games.
(Text moves) 47.R2h 48.G5b 49.K8h 50.G5b-4b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu9.png)
47.R2h: Black can’t improve positions.
48.G5b: White is fine with the repetition of moves(the fourfold-repetition rule)
(Text moves) 51.R4h 52.L1b 53.R2h 54K1a
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu10.png)
52.L1b: 54.K1a: White enters into Anaguma
51.R4h 53.R2h: Black keeps waiting.
(Text moves) 55.S4g 56.G2b 57.R2i 58.P8e 59.S7g 60.B*8d
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu11.png)
56.G2b: this is how to develop Anaguma in Double Static Rook games. 56.S2b allows 57.P2d
60.B*8d: tries to get out of the repetition of moves but it gives chance to Black to attack.
(Text moves) 61.P2d 62.Px2d 63.P3e 64.Px3e
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu12.png)
61.P2d: perfect timing. it’s hard to take on 2d with 3c-Silver for White because 62.Sx2d 63.Bx2d 64.Px2d 65.S*7b 66.R6b 67.S8c+
63.P3e: threatens Px3d Sx3d Bx2d
(Text moves) 65.Bx3e 66.S5e 67.P*2e 68.Px2e
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu13.png)
66.S5e: prevents B4f and attack 6f-square. White tries to refute Black’s attack. if White plays a natural move, 66.P*3d, Black would play 67.B4f threatening P*2e.
67.P*2e: 68.P*3d is a candidate move but after 69.Sx3d 70.Bx2d 71.G4b-3b, it’s hard to keep attacking for Black.
68:Px2e: if White plays 69.S3d,Black would play 70.Px2d
(Text moves) 69.Nx2e 70.S3d 71.S3f 72.R3a
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu14.png)
71.S3f: good move. now White has 4 attackers. if Black plays 71.B1g, White would play 72.P*2d
72.R3a: threatens Sx3e
(Text moves) 73.P1e 74.Sx3e 75.P*2c 76.P*2h
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu15.png)
73.P1e: ignores the threat and tries to add more attackers.
75.P*2c: awesome counter-attack. if White plays 76.Gx2c, Black would play 77.Sx3e 78.Rx3e 79.N1c+ opening up the White Rook’s file.
(Text moves) 77.Rx2h 78.P*2g 79.Px2b+ 80.Kx2b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu16.png)
78.P*2g: pawn sacrifice to get the Black’s Rook attacked when White plays Sx3f
(Text moves) 81.Rx2g 82.P*2d 83.P*3b 84.Rx3b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu17.png)
82.P*2d: if White plays 82.Sx3d, Black will play 83.N1c+. if White plays 82.P*2f, Black would play 83.Sx3e 84.Px2g+ 85.P*3c.
(Text moves) 85.P*3c 86.Sx3f 87.Px3b+ 88.Gx3b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu18.png)
83.P*3c: blocks the White’s Rook. if White plays 83.Nx3c, Black will play 84.Sx3e.
(Text moves) 89.Px1d 90.Px2e 91.R2i 92.Sx6f
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu19.png)
89.Px1d: if White plays 90.Sx2g+, Black would play 91.P*3c
92.Sx6f:White starts attacking.
(Text moves) 93.R*8a 94.B*9c 95.P*2d 96.S*3d
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu20.png)
94.B*9c: White isn’t happy with this move.
95.P2d: threatens G*2c Gx2c Rx2a+ Kx2a Px2c+.
(Text moves) 97.S6h 98.P*3g 99.Rx9a+ 100.P3h+
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu21.png)
97.S6h:Black plays it safe.
98.P*3e 100.P3h+: try to kick away the Black’s Rook and White takes entering king into consideration.
(Text moves) 101.R6i 102.N6e 103.G*8c 104.Sx5g 105.Gx8d 106.Sx5h+
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu22.png)
103.G*8c: Black tries to remove White’s attackers.
106.Sx5h+: if White plays 106.Bx8d, Black would play 107.Sx5g 108.Nx5g+ 109.Rx6d attacking 3d-Silver.
(Text moves) 107.B*5e 108.P*3c 109.L*2c 110.Sx2c
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu23.png)
107.B*5e: good move. it cuts off the White king’s escape route, 3c-suquare.
(Text moves) 111.Px2c+ 112.Kx2c 113.+Rx2a 114.G*2b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu24.png)
112.Kx2c:trys to escape in the upper.
114.G*2b: Black tries to kick away the promoted Rook with tempo
(Text moves) 115.P1c+ 116.Lx1c 117.Lx1c+ 118.Kx1c
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu25.png)
115.P1c+ 117.Lx1c+: Black tries to keep attacking.
(Text moves) 119.B4f 120.L*2d 121.+R1a 122.N*1b
![](https://shogischool.com/wp-content/uploads/2020/11/kakukifu26.png)
122.N*1b: 122.G1b doesn’t work because 123.L*1e 124.P*1d 125.Lx1d 126.Kx1d 127.+Rx1b
(Text moves) 123.R1i 124.P*1d 125.S*3e resign.
![](https://shogischool.com/wp-content/uploads/2020/11/Screenshot-828.png)