Side Pawn Picker

Shogi game explained

(Text moves)1.P2f 2.P3d 3.P7f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f

(Text moves) 15.Rx3d 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b

(Text moves) 21.P*8g 22.K5b 23.P1f 24.Bx8h+ 25.Sx8h 26.N3c

24.Bx8h+ 26.N3c: these moves are rare to see.

(Text moves) 27.S7g 28.R5d 29.S4h 30.P*2e

(Text moves) 31.R2h 32.R2d 33.P*2g 34.P9d 35.K6h 36.P9e

31.R2h: Black has no choice. if Black plays 31.R3f, White will play 32.B*2h

32.R2d: threatens P2f

33.P*2g: Black is patient.

35.K6h: 35.P9f is possible.

(Text moves) 37.P3f 38.S7b 39.S3g 40.K6b

40.K6b: this is a kind of book move.

(Text moves) 41.S4f 42.K7a 43.K7i 44.K8b

41.S4f: put pressure on 2d-Rook

42.K7a 44.K8b: White King enters into Half Mino

(Text moves) 45.K8h 46.S2c 47.P6f 48.S3d

45.K8h: Black King enters into Half Yagura

46.S2c: 46.S3a is possible.

47.P6f: it’s not clear White’s plan.

(Text moves) 49.S3g 50.P4d 51.G5h 52.S4c

49.S3g: Black loses time.

50.P4d: another option is 50.G4b

(Text moves) 53.P5f 54.S8c 55.P8f 56.G7b

54.S8c 56.G7b: White develops Silver crown.

(Text moves) 57.G5h-6g 58.B*4i 59.R4h 60.Bx2g+

58.B*4i: threatens P*3h

59.R4h: 59.G6g-6h is better.

60.Bx2c+: 60.Bx6g is possible and then 61.Gx6g 62.N4e.

(Text moves) 61.P*2h 62.+Bx3g 63.Nx3g 64.P2f

62.+Bx3g: 62.P2f is possible.

(Text moves) 65.B*4f 66.R2a 67.P6e 68.P2g+ 69.Px2g 70.Rx2g+

65.B*4f: 65.B*1h doesn’t work because 66.S*2g

(Text moves) 71.P2d 72.P4e 73.B5g 74.P*2b

71.P*2d: 71.P8e is better.

74.P*2b: 74.+Rx3g is better.

(Text moves) 75.P8e 76.+Rx3g 77.P8d 78.S9d 79.R6h 80.+Rx4g

79.R6h: Black has no offensive move

(Text moves) 81.P3e 82.+R4i 83.P3d 84.P*8g

84.P*8g: if Black plays 85.Gx8g, White would play 86.S*7i

(Text moves) 85.K9h 86.Sx3d 87.P2c+ 88.Px2c 89.B7e 90.G4c

89.B7e: threatens Bx5c+.

(Text moves) 91.P6d 92.Px6d 93.Bx6d 94.P*6f

91.P6d: tries to get a Pawn in hand.

(Text moves) 95.Gx6f 96.P*6c 97.B7e 98.+Rx1i

98.+Rx1i: White plays it safe. 98.P9f is possible.

(Text moves) 99.P*4d 100.G5d 101.P5e 102.G6d

99.P*4d: 99.B*6a is possible.

(Text moves) 103.B*6a 104.L*8e 105.Bx6d 106.Px6d

105.Bx6d: another choice is 105.P8c+ and then 106.Sx8c 107.P*8f.

(Text moves) 107.G*8c 108.Sx8c 109.Px8c+ 110.Gx8c

107.G*8c: other candidate moves are 108.P*6i and 109.G7e

(Text moves) 111.S*7b 112.G*8h 113.Sx8h 114.Px8h+

111.S*7b: threatens checkmate.

(Text moves) 115.Gx8h 116.S*8g 117.Gx8g 118.Lx8g+

116.S*8g: if White plays 116.Lx8h+, Black will Play 117.Rx8h and Black will win.

(Text moves) 119.Kx8g 120.+Rx8i 121.G*8h 122.S*8f

120.+Rx81: there are many ways to checkmate.

(Text moves) 123.Kx8f 124.N*7d 125.K7g 126.B*8f

(Text moves) 127.K6g 128.Bx6h+ 129.Kx6h 130.R*6i

(Text moves) 131.K5h 132.+Rx8h 133.P*6h 134.Rx6h+ 135.K4g 136.G*4f resign

Side Pawn picker

Shogi game explained.

(Text moves) 1.P7f 2.P3d 3.P2f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f 15.Rx3d 16.B3c

Side Pawn Picker opening

(Text moves) 17.R3f 18.S2b 19.P*8g 20.R8e 21.R2f 22.K4a

20.R8e: it hasn’t been played well these days among professional players.

(Text moves) 23.K6h 24.S6b 25.S3h 26.G5a 27.P3f 28.P7d

both sides develop pieces.

(Text moves) 29.N3g 30.N7c 31.P4f 32.R5e

32.R5e: dynamic move. if Black plays 33.Bx5e, White will play 34.Bx5e and then 35.N7g 36.P7e(35.S8h 36.B*4d) other candidate moves for Black are 32.P*8f and 32.P7e.

(Text moves) 33.P4e 34.R5d 35.Bx3c+ 36.Nx3c

33.P4e: threatens N2e. 33.G5h is possible.

(Text moves) 37.P6f 38.P7e

37.P6f: it prevents N6e and defends diagonal for White to put the Bishop in hand at some point.

(Text moves) 39.B*8c 40.Nx4e 41.Nx4e 42.B*4f

(Text moves) 43.G6g 44.Bx1i+ 45.P*2c 46.Sx2c

43.G6g: 43.G5h is possible.

46.Sx2c: 46.S3a is better.

(Text moves) 47.Rx2c+ 48.Gx2c 49.N*3e 50.G2b

47.Rx2c+: it’s a chance to attack White because Black King is secure temporarily and the promoted Bishop on 1i is kind of out of play.

(Text moves) 51.Nx4c+ 52.P*4b 53.P*2c 54.Px4c

53.P*2c: pawn tactic. White can’t play 56.Gx2c because of 57.S*3b. White also can’t play 56.G2a because of 57.N3c.

(Text moves) 55.Px2b+ 56.+B5e 57.P*4d 58.+Bx4d

57.P*4d: good move.

(Text moves) 59.S*3c 60.K5b 61.+P3b 62.L*4a

59.S*3c: attacks the promoted Bishop on 4d and threatens +p3b K5b G*4b.

(Text moves) 63.Sx4d+ 64.Rx4d 65.N3c+ 66.R*8a

65.N3c+: threatens B*6a Gx6a G*4b

(Text moves) 67.B7b+ 68.R4d-8d 69.+Px4a 70.Gx4a

67.B7b+: attacking from both sides is very strong.

(Text moves) 71.+Bx8a 72.Rx8a 73.G*7b 74.S*6a

74.S*6a: White deserts the Rook.

(Text moves) 75.R*2b 76.N*4b 77.Gx8a

77.Gx8a: there is no hope for White

(Text moves) 78.B*9e 79.K7h resign

Side Pawn Picker

Shogi game explained

(Text moves) 1.P7f 2.P3d 3.P2f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f 15.Rx3d

Side Pawn Picker opening

(Text moves) 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b 21.P*8g 22.K4a

22.K4a: it’s perfectly playable but it hasn’t been played these days among professional Shogi players.

(Text moves) 23.K5h 24.S6b 25.G3h 26.P5d 27.S4h 28.P5e

23.K5h 25.G3h 27S4h: Black develops Central House.

26.P5d 28.P5e: White makes use of the position of 4a-King. pushing 5 file’s pawn isn’t good for White if the White king is on 5b.

(Text moves) 29.S6h 30.B4d 31.R2h 32.G5a

30.B4d: White asks Black “you wanna use your Rook forward or sideways?”

32.G5a: White develops Nakahara Castle.

(Text moves) 33.B6f 34.R5d 35.P3f 36.N3c

33.B6f: other options for Black are 33.P3f, 33.P4f and 33.S7g.

36.N3c: Whites adds an attacker but has to be careful with 3c-Knight’s head

(Text moves) 37.P4f 38.P7d 39.S4g 40.P*2f

37.P4f 39.S4g: good defensive moves for Black.

40.P*2f: blocks 2h-Rook

(Text moves) 41.N3g 42.S7c 43.P4e 44.B6b

42.S7c: tries to strengthen control of the center. White wants to play S6d and N7c.

43.P4e: Black’s position is already developed well and Black wants to attack before White’s position is complete.

(Text moves) 45.P3e 46.Bx3e 47.P4d 48.S2c

45.P3e 47.P4f: great Pawn tactic. it’s not something you often see. if 48.Rx4d, 49.P*3f 50.B2d 51.P*2e. if 48.Bx4d, 49.P*3d. if 48.Px4d, 49.P*3f 50.B2d 51.P*2e.

48.S2c: guards 3d-square.

(Text moves) 49.P*2b 50.Bx4d 51.P2a+ 52.S6d

49.P*2b: a nice pawn tactic. if White plays 50.Gx2b, Black will play 51.Px4c+. Black doesn’t want to play 49.Px4c+ 50.Gx4c because it allows white to play P*4f at some point.

(Text moves) 53.+Px1a 54.N7c 55.R2i 56.P*3f

53.+Px1a: Black wins material with pawn tactic only. Black’s position is intact and there’s no compensation for White.

55.R2i: guards on the back rank. 55.+P2a and 55.K6i are possible.

56.P*3f: White starts attacking. 56.S3d is possible.

(Text moves) 57.Sx3f 58.P5f 59.Bx4d 60.Px4d

58.P5f: activate White’s Rook and Bishop at the same time. if 59.Px5f, 60.Rx5f.

(Text moves) 61.G4g 62.Px5g+ 63.Sx5g 64.N6e

61.G47: strengthen on the 5-file.

64.N6e: the Rook on 5d pins the silver on 5g and King on 5h. Black can’t play 71.S5f because of 72.B*3h

(Text moves) 65.P*5e 66.Sx5e 67.P*5f 68.Nx5g+ 69.Kx5g 70.Sx5f

65.P*5e 67.P*5f: Black tries to gain time but it’s fear to let the Silver on 6d comes closer to the Black King.

70.Sx5f: 70.S6d would be better.

(Text moves) 71.Gx5f 72.B*3h 73.L*5e 74.Rx5e 75.Gx5e 76.Bx2i+

72.B*3h: attacks the Rook on 2i and the Gold on 5f.

73.L*5e: counter-attack move. 73.B4g doesn’t work because 74.Bx2i+ 75.Bx2i 76.R*5i. if Black plays 73.P*5e, White would play 74.Bx2i+ and then 75,Px5d 76.R*5i

(Text moves) 77.N5*c 78.K4b 79.B*7c 80.L*6b

79.B*7c: threatens Bx5a+ Kx5a R*7a

(Text moves) 81.Bx6b+ 82.+B3i 83.K6h 84.S*5g 85.K7g 86.S6f 87.K8h resign

81.Bx6b+: White can’t play 82.Gx6b because 83.R*4a 84.K5b 85.S*6a 86.Gx6a 87.Rx6a+ 88.K4c 89.G*5d 90.K3d 91.G5d-x4d 92.K2d 93.P*2e

82.+B3i: White has no defensive move anymore.

86.S6f: if Black plays 87.Px6f, White would play 88.R*5c

Side Pawn Picker

Shogi game explained

(Text moves) 1.P7f 2.P3d 3.P2f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f 15.Rx3d 16.B3c

(Text moves) 17.R3f 18.S2b 19.P*8g 20.R8e

(Text moves) 21.R2f 22.K4a 23.K5h 24.S6b 25.P3f 26.G5a

(Text moves) 27.S3h 28.P7d 29.N3g 30.N7c

(Text moves) 31.G4h 32.P*8f 33.Px8f 34.Rx8f

(Text moves) 35.P3e 36.R8e

35.P3e: protects 7f-Pawn and attacks 3-file.

(Text moves) 37.Bx3c+ 38.Nx3c 39.P3d 40.Rx8i+

39.P3d: 39.S8h is better.

(text moves) 41.Px3c+ 42.Sx3c 43.R2a+ 44.P*3a

44.P*3a: the structure of a Pawn under a Gold is very strong in endgames.44.G3a doesn’t work because of 45.B*2c.

(Text moves) 45.P*3d 46.S4d 47.N*2d 48.G3b-4b

46.S4d: 46.N*8f is better.

(Text moves) 49.B*2b 50.K5b 51.Bx3a+ 52.B*9e

52.B*9e threatens +Rx7h Sx7h G*5i

(Text moves) 53.G4i 54.+Rx7h 55.Sx7h 56.G*6h

54.+Rx7h: if White plays 54.N*3f threatening +Rx7h Sx7h G*6h, Black would play 55.P4f.

(Text moves) 57.K4h 58.N*3f 59.K3i 60.G5i

60.G5i: threatens Gx4i Sx4i G*2h

(Text moves) 61.G4h 62.B6h+ 63.R*8b 64.Nx4h+ 65.Kx4h 66.+B5h 67.K3i 68.G*4h

61.G4h: if Black plays 61.N3b+, White would play 62.Gx4i 63.Sx4i 64.G*2h 65.+Rx2h 66.Nx2h+ 67.Kx2h 68.Gx3b 69.+Bx3b 70.N*3f.

63.R*8b: threatens +Bx4b Gx4b G*5a

(Text moves) 69.K2h 70.Gx3h 71.K2g 72.S*4a

71.K2g: Black can’t play 72.Kx3h because 73.+B4i 74.K2i 75.S*3h

72.S*4a: White has no sufficient material.

(Text moves) 73.N*3c 74.Gx3g 75.Kx3g 76.N*4e

(Text moves) 77.K2g 78.P*2f 79.K1f 80.Sx3c 81.Px3c+ resign.