Shogi game explained
(Text moves)1.P2f 2.P3d 3.P7f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu1.png)
(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu2.png)
(Text moves) 15.Rx3d 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu3.png)
(Text moves) 21.P*8g 22.K5b 23.P1f 24.Bx8h+ 25.Sx8h 26.N3c
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu4.png)
24.Bx8h+ 26.N3c: these moves are rare to see.
(Text moves) 27.S7g 28.R5d 29.S4h 30.P*2e
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu5.png)
(Text moves) 31.R2h 32.R2d 33.P*2g 34.P9d 35.K6h 36.P9e
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu6.png)
31.R2h: Black has no choice. if Black plays 31.R3f, White will play 32.B*2h
32.R2d: threatens P2f
33.P*2g: Black is patient.
35.K6h: 35.P9f is possible.
(Text moves) 37.P3f 38.S7b 39.S3g 40.K6b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu7.png)
40.K6b: this is a kind of book move.
(Text moves) 41.S4f 42.K7a 43.K7i 44.K8b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu8.png)
41.S4f: put pressure on 2d-Rook
42.K7a 44.K8b: White King enters into Half Mino
(Text moves) 45.K8h 46.S2c 47.P6f 48.S3d
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu9.png)
45.K8h: Black King enters into Half Yagura
46.S2c: 46.S3a is possible.
47.P6f: it’s not clear White’s plan.
(Text moves) 49.S3g 50.P4d 51.G5h 52.S4c
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu10.png)
49.S3g: Black loses time.
50.P4d: another option is 50.G4b
(Text moves) 53.P5f 54.S8c 55.P8f 56.G7b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu11.png)
54.S8c 56.G7b: White develops Silver crown.
(Text moves) 57.G5h-6g 58.B*4i 59.R4h 60.Bx2g+
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu12.png)
58.B*4i: threatens P*3h
59.R4h: 59.G6g-6h is better.
60.Bx2c+: 60.Bx6g is possible and then 61.Gx6g 62.N4e.
(Text moves) 61.P*2h 62.+Bx3g 63.Nx3g 64.P2f
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu13.png)
62.+Bx3g: 62.P2f is possible.
(Text moves) 65.B*4f 66.R2a 67.P6e 68.P2g+ 69.Px2g 70.Rx2g+
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu15.png)
65.B*4f: 65.B*1h doesn’t work because 66.S*2g
(Text moves) 71.P2d 72.P4e 73.B5g 74.P*2b
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu16.png)
71.P*2d: 71.P8e is better.
74.P*2b: 74.+Rx3g is better.
(Text moves) 75.P8e 76.+Rx3g 77.P8d 78.S9d 79.R6h 80.+Rx4g
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu17.png)
79.R6h: Black has no offensive move
(Text moves) 81.P3e 82.+R4i 83.P3d 84.P*8g
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu18.png)
84.P*8g: if Black plays 85.Gx8g, White would play 86.S*7i
(Text moves) 85.K9h 86.Sx3d 87.P2c+ 88.Px2c 89.B7e 90.G4c
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu19.png)
89.B7e: threatens Bx5c+.
(Text moves) 91.P6d 92.Px6d 93.Bx6d 94.P*6f
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu20.png)
91.P6d: tries to get a Pawn in hand.
(Text moves) 95.Gx6f 96.P*6c 97.B7e 98.+Rx1i
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu21.png)
98.+Rx1i: White plays it safe. 98.P9f is possible.
(Text moves) 99.P*4d 100.G5d 101.P5e 102.G6d
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu22.png)
99.P*4d: 99.B*6a is possible.
(Text moves) 103.B*6a 104.L*8e 105.Bx6d 106.Px6d
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu23.png)
105.Bx6d: another choice is 105.P8c+ and then 106.Sx8c 107.P*8f.
(Text moves) 107.G*8c 108.Sx8c 109.Px8c+ 110.Gx8c
![](https://shogischool.com/wp-content/uploads/2020/11/1yokokifu24.png)
107.G*8c: other candidate moves are 108.P*6i and 109.G7e
(Text moves) 111.S*7b 112.G*8h 113.Sx8h 114.Px8h+
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu25.png)
111.S*7b: threatens checkmate.
(Text moves) 115.Gx8h 116.S*8g 117.Gx8g 118.Lx8g+
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu26.png)
116.S*8g: if White plays 116.Lx8h+, Black will Play 117.Rx8h and Black will win.
(Text moves) 119.Kx8g 120.+Rx8i 121.G*8h 122.S*8f
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu27.png)
120.+Rx81: there are many ways to checkmate.
(Text moves) 123.Kx8f 124.N*7d 125.K7g 126.B*8f
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu28.png)
(Text moves) 127.K6g 128.Bx6h+ 129.Kx6h 130.R*6i
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu29.png)
(Text moves) 131.K5h 132.+Rx8h 133.P*6h 134.Rx6h+ 135.K4g 136.G*4f resign
![](https://shogischool.com/wp-content/uploads/2020/11/1yokohukifu30.png)