Shogi Blog

4 Pieces Odds game

in this odds game, you will learn how to attack the edge with Climbing Silver.

(Text moves) 1.S6b 2.P7f 3.P5d 4.P2f 5.S5c 6.P2e

(Text moves) 7.G3b 8.P2d 9.Px2d 10.Rx2d 11.P*2c 12.R2h 13.K5b

trading Pawns is important. the Pawn in hand will be a great attacker for Black.

(Text moves) 14.S3h 15.G6b 16.S2g 17.P7f 18. S2f

Black develops the right Silver.

(Text moves) 19.G7c 20.S2e

20.S2e threatens P*2d Px2d Sx2d

(Text moves) 21.S2b 22.P1f 23.D6d 24.P1e

21.S2b guards 2c-suare.

(Text moves) 25.P5e 26.P1d 27.Px1d 28.P*1b

25.P5e blocks Bishop’s diagonal. Black adds an attacker, 28.P*1b. there is another Pawn tactic, 28.P*1c, but it doesn’t work out for Black because 29.Nx1c(29.Sx1c 30.Lx1d) 30.Sx1d 31.P*1b.

(Text moves) 29.S4d 30.Sx1d 31.P*1c

if you consider 30.P1a+ 32.Sx1a 33.Sx1d, you’re a good player, but the position after 34.S2b, 35.P*1c 36.P*1a is not clear.

(Text moves) 32.Sx2c+ 33.Sx2c 34.P1a+

32.Sx2c+ is an unusual great move. Black loses material, but opening up 2-file for the Rook is beneficial than it looks. 32.P1a+ is a good move but after 33.Px1d 34.+Px2a 35.S1c, compensation for Black isn’t good enough. 33.Gx2c doesn’t work because 34.P1a+ 35.Sx1a 36.Rx2c+.

(Text moves) 35.N7c 36.+Px2a 37.S3d 38.Lx1c+

there’s no good defensive move for White without Pawns in hand.

Bishop exchange

Shogi game explained

(Text moves) 1.P2f 2.P3d 3.P7f 4.G3b 5.P2e 6.Bx8h+ 7.Sx8h 8.S2b

Bishop Exchange opening.

(Text moves) 9.S3h 10.S6b 11.G7h 12.S3c 13.K6h 14.P8d

both sides develop pieces.

(Text moves) 15.S7g 16.P6d 17.P4f 18.S6c

(Text moves) 19.S4g 20.K4b 21.G5h 22.G5b 23.S5f 24.P7d

(Text moves) 25.P3f 26.N7c 27.P6f 28.S5d 29.K7i 30.K3a

both sides keep developing pieces.

(Text moves) 31.P1f 32.P1d 33.P4e 34.R6b 35.P9f 36.P9d

the structure of 2e-Pawn and 4e-Pawn combination isn’t common as Black.

(Text moves) 37.S6h 38.B*4f 39.B*3g 40.Bx3g+ 41.Nx3g 42.K2b

37.S6h: escapes in advance before 7c-Knight comes at some point.

38.B*4f: if Black plays 39.R1h, White would play 40.P6e

(Text moves) 43.B*4f 44.R6a 45.R4h 46.G5b-4b

43.B*4f: putting a Bishop on 4f(6d)is common in Bishop exchange games.

(Text moves) 47.R2h 48.G5b 49.K8h 50.G5b-4b

47.R2h: Black can’t improve positions.

48.G5b: White is fine with the repetition of moves(the fourfold-repetition rule)

(Text moves) 51.R4h 52.L1b 53.R2h 54K1a

52.L1b: 54.K1a: White enters into Anaguma

51.R4h 53.R2h: Black keeps waiting.

(Text moves) 55.S4g 56.G2b 57.R2i 58.P8e 59.S7g 60.B*8d

56.G2b: this is how to develop Anaguma in Double Static Rook games. 56.S2b allows 57.P2d

60.B*8d: tries to get out of the repetition of moves but it gives chance to Black to attack.

(Text moves) 61.P2d 62.Px2d 63.P3e 64.Px3e

61.P2d: perfect timing. it’s hard to take on 2d with 3c-Silver for White because 62.Sx2d 63.Bx2d 64.Px2d 65.S*7b 66.R6b 67.S8c+

63.P3e: threatens Px3d Sx3d Bx2d

(Text moves) 65.Bx3e 66.S5e 67.P*2e 68.Px2e

66.S5e: prevents B4f and attack 6f-square. White tries to refute Black’s attack. if White plays a natural move, 66.P*3d, Black would play 67.B4f threatening P*2e.

67.P*2e: 68.P*3d is a candidate move but after 69.Sx3d 70.Bx2d 71.G4b-3b, it’s hard to keep attacking for Black.

68:Px2e: if White plays 69.S3d,Black would play 70.Px2d

(Text moves) 69.Nx2e 70.S3d 71.S3f 72.R3a

71.S3f: good move. now White has 4 attackers. if Black plays 71.B1g, White would play 72.P*2d

72.R3a: threatens Sx3e

(Text moves) 73.P1e 74.Sx3e 75.P*2c 76.P*2h

73.P1e: ignores the threat and tries to add more attackers.

75.P*2c: awesome counter-attack. if White plays 76.Gx2c, Black would play 77.Sx3e 78.Rx3e 79.N1c+ opening up the White Rook’s file.

(Text moves) 77.Rx2h 78.P*2g 79.Px2b+ 80.Kx2b

78.P*2g: pawn sacrifice to get the Black’s Rook attacked when White plays Sx3f

(Text moves) 81.Rx2g 82.P*2d 83.P*3b 84.Rx3b

82.P*2d: if White plays 82.Sx3d, Black will play 83.N1c+. if White plays 82.P*2f, Black would play 83.Sx3e 84.Px2g+ 85.P*3c.

(Text moves) 85.P*3c 86.Sx3f 87.Px3b+ 88.Gx3b

83.P*3c: blocks the White’s Rook. if White plays 83.Nx3c, Black will play 84.Sx3e.

(Text moves) 89.Px1d 90.Px2e 91.R2i 92.Sx6f

89.Px1d: if White plays 90.Sx2g+, Black would play 91.P*3c

92.Sx6f:White starts attacking.

(Text moves) 93.R*8a 94.B*9c 95.P*2d 96.S*3d

94.B*9c: White isn’t happy with this move.

95.P2d: threatens G*2c Gx2c Rx2a+ Kx2a Px2c+.

(Text moves) 97.S6h 98.P*3g 99.Rx9a+ 100.P3h+

97.S6h:Black plays it safe.

98.P*3e 100.P3h+: try to kick away the Black’s Rook and White takes entering king into consideration.

(Text moves) 101.R6i 102.N6e 103.G*8c 104.Sx5g 105.Gx8d 106.Sx5h+

103.G*8c: Black tries to remove White’s attackers.

106.Sx5h+: if White plays 106.Bx8d, Black would play 107.Sx5g 108.Nx5g+ 109.Rx6d attacking 3d-Silver.

(Text moves) 107.B*5e 108.P*3c 109.L*2c 110.Sx2c

107.B*5e: good move. it cuts off the White king’s escape route, 3c-suquare.

(Text moves) 111.Px2c+ 112.Kx2c 113.+Rx2a 114.G*2b

112.Kx2c:trys to escape in the upper.

114.G*2b: Black tries to kick away the promoted Rook with tempo

(Text moves) 115.P1c+ 116.Lx1c 117.Lx1c+ 118.Kx1c

115.P1c+ 117.Lx1c+: Black tries to keep attacking.

(Text moves) 119.B4f 120.L*2d 121.+R1a 122.N*1b

122.N*1b: 122.G1b doesn’t work because 123.L*1e 124.P*1d 125.Lx1d 126.Kx1d 127.+Rx1b

(Text moves) 123.R1i 124.P*1d 125.S*3e resign.

Side Pawn Picker

Shogi game explained

(Text moves)1.P2f 2.P3d 3.P7f 4.P8d 5.P2e 6.P8e 7.G7h 8.G3b

(Text moves) 9.P2d 10.Px2d 11.Rx2d 12.P8f 13.Px8f 14.Rx8f

(Text moves) 15.Rx3d 16.B3c 17.R3f 18.R8d 19.R2f 20.S2b

(Text moves) 21.P*8g 22.K5b 23.P1f 24.Bx8h+ 25.Sx8h 26.N3c

24.Bx8h+ 26.N3c: these moves are rare to see.

(Text moves) 27.S7g 28.R5d 29.S4h 30.P*2e

(Text moves) 31.R2h 32.R2d 33.P*2g 34.P9d 35.K6h 36.P9e

31.R2h: Black has no choice. if Black plays 31.R3f, White will play 32.B*2h

32.R2d: threatens P2f

33.P*2g: Black is patient.

35.K6h: 35.P9f is possible.

(Text moves) 37.P3f 38.S7b 39.S3g 40.K6b

40.K6b: this is a kind of book move.

(Text moves) 41.S4f 42.K7a 43.K7i 44.K8b

41.S4f: put pressure on 2d-Rook

42.K7a 44.K8b: White King enters into Half Mino

(Text moves) 45.K8h 46.S2c 47.P6f 48.S3d

45.K8h: Black King enters into Half Yagura

46.S2c: 46.S3a is possible.

47.P6f: it’s not clear White’s plan.

(Text moves) 49.S3g 50.P4d 51.G5h 52.S4c

49.S3g: Black loses time.

50.P4d: another option is 50.G4b

(Text moves) 53.P5f 54.S8c 55.P8f 56.G7b

54.S8c 56.G7b: White develops Silver crown.

(Text moves) 57.G5h-6g 58.B*4i 59.R4h 60.Bx2g+

58.B*4i: threatens P*3h

59.R4h: 59.G6g-6h is better.

60.Bx2c+: 60.Bx6g is possible and then 61.Gx6g 62.N4e.

(Text moves) 61.P*2h 62.+Bx3g 63.Nx3g 64.P2f

62.+Bx3g: 62.P2f is possible.

(Text moves) 65.B*4f 66.R2a 67.P6e 68.P2g+ 69.Px2g 70.Rx2g+

65.B*4f: 65.B*1h doesn’t work because 66.S*2g

(Text moves) 71.P2d 72.P4e 73.B5g 74.P*2b

71.P*2d: 71.P8e is better.

74.P*2b: 74.+Rx3g is better.

(Text moves) 75.P8e 76.+Rx3g 77.P8d 78.S9d 79.R6h 80.+Rx4g

79.R6h: Black has no offensive move

(Text moves) 81.P3e 82.+R4i 83.P3d 84.P*8g

84.P*8g: if Black plays 85.Gx8g, White would play 86.S*7i

(Text moves) 85.K9h 86.Sx3d 87.P2c+ 88.Px2c 89.B7e 90.G4c

89.B7e: threatens Bx5c+.

(Text moves) 91.P6d 92.Px6d 93.Bx6d 94.P*6f

91.P6d: tries to get a Pawn in hand.

(Text moves) 95.Gx6f 96.P*6c 97.B7e 98.+Rx1i

98.+Rx1i: White plays it safe. 98.P9f is possible.

(Text moves) 99.P*4d 100.G5d 101.P5e 102.G6d

99.P*4d: 99.B*6a is possible.

(Text moves) 103.B*6a 104.L*8e 105.Bx6d 106.Px6d

105.Bx6d: another choice is 105.P8c+ and then 106.Sx8c 107.P*8f.

(Text moves) 107.G*8c 108.Sx8c 109.Px8c+ 110.Gx8c

107.G*8c: other candidate moves are 108.P*6i and 109.G7e

(Text moves) 111.S*7b 112.G*8h 113.Sx8h 114.Px8h+

111.S*7b: threatens checkmate.

(Text moves) 115.Gx8h 116.S*8g 117.Gx8g 118.Lx8g+

116.S*8g: if White plays 116.Lx8h+, Black will Play 117.Rx8h and Black will win.

(Text moves) 119.Kx8g 120.+Rx8i 121.G*8h 122.S*8f

120.+Rx81: there are many ways to checkmate.

(Text moves) 123.Kx8f 124.N*7d 125.K7g 126.B*8f

(Text moves) 127.K6g 128.Bx6h+ 129.Kx6h 130.R*6i

(Text moves) 131.K5h 132.+Rx8h 133.P*6h 134.Rx6h+ 135.K4g 136.G*4f resign